Urban Assault Info File:
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Credits:
- Map and prefabs by Morgoth Bauglir
- prefab textures from Halflife, Day Of Defeat, Deathmatch Classic

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THX to:
- Jacen for mapping help
- A Tiny Fishie for uploading on "the pond" server and website
- the Shadow Stalkers tribe for testing
- everyone else who helped me in any way
- all the downloaders and testers

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Map Versions:
This VL2 includes two different .mis files for the map. They are identical besides the visible
distance. The (Visibility) file has less thicker fog and a higher overall visible distance. This
can cause heavy FPS lag on non-high-end computers. I suggest to use the normal version on public
servers.

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Power Supply Info:
	
	Defense:
	
	Security Generator:
	- Blue Powerplant Switch forcefield
	- Green Command Bunker forcefields
	- Security Bunker sensor
	- Security Bunker inventory station
	Note: this gen is not repairable, it has a status indicating waypoint

	Powerplant Generators:
	- All Powerplant inventory stations
	- Command Bunker defense turrets (2 plasma turrets, 2 mortar turrets)
	Note: these generators only have a normal waypoint

	Emergency Generator:
	- All sentry turrets in the Command Bunker and in the Powerplant
	- All orange forcefields in the Command Bunker and in the Powerplant
	Note: this generator has no waypoint at all. It is located at the upper
	      level of the powerplant and can be attacked through a hole in the wall

	Perimeter Power Solar Panels:
	- All Perimeter Sensors
	- All Perimeter Turrets (6 turrets, two per Perimeter Bunker, 
	  equipped with mortar and missile barrels)
	Note: every panel has a status indicating waypoint

	Offense:

	Dropship engine generators:
	- All Dropship forcefields
	- All Dropship inventory stations
	- Dropsite Sensor
	- All Dropship Guns
	Note: This gen is protected by a blue forcefield. It cannot be killed in any way.
	      The Dropship itself is protected by a green forcefiled.

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Defense Info:

	Security Generator:
	As long as this generator is kept up, both switches cannot be reached by the offense.

	Powerplant Generators:
	These are the main inventory generators.

	Emergency generator:
	This generator makes the defense a lot easier. When it is kept up, capping is almost
	impossible. It also powers the only inventory station that is not powered by the 
	powerplant.

	Perimeter:
	The perimeter system provides valuable sensor and turret support. Keep the solar
	panels up.

	Repairpacks:
	Repairpacks are located in the Refinery building (the one with the silos) 
	and at the Powerplant Switch.

	Attacking the offense:
	This is not an option in this map, the dropship is heavily armed and the interior
	is forcefield protected.

	City:
	The terrain is on your side, make the city hell for the offense.

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Offense Info:
	
	Scouts:
	Besides the main dropsite the offense has a second scout dropsite. Equipment and 
	weapons are on the crates.

	Vehicles:
	Take care of the vehicles. They do not respawn. Actually they are not critical to
	win the map, but can give the offense some more mobility.

	Security Generator:
	This one cannot be repaired, you need not to camp the bunker. You need to take this out
	before you can cap at all.

	Emergency Generator:
	Jump on the roof and shoot through the hole in the wall to destroy it. To kill the 
	gen from inside the Powerplant is very hard due to slowing forcefields and sentry 
	turrets.

	Perimeter:
	The Solar panels can be mortared from distance. Take out the sensors on your favourite
	attack routes. The turrets can be attacked with missiles from the hill on the offense's
	side of the rive.

	Powerplant Generator:
	You only need to take this one out if you want to cut off the defense's inventory supply
	or the bunker turrets become a plaque.

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